Leonardis opened this issue on Jun 26, 2004 ยท 29 posts
Lyrra posted Sun, 27 June 2004 at 8:10 AM
There are several kinds of morphs, mostly distinctions having to do with how they activiate. I'm going to skip the weirder ones for now. a poser figure has bodyparts (lShin, rShin, lEye, lShoulder, etc.) and Body Morphs, the actual vertex change information, live in bodyparts. Rather then go to each bodypart flipping a dial to apply a morrph, Full Body Morphs(FBM) are used to install a master switch in the Body channel. To make things less confusing, generally the community has adopted a standard of naming morphs on bodyparts that are controlled elsewhere with a prefix indicating their type. So if you see Thin in the Body, you will see PBMThin on various bodyparts. Its usually a good idea to ignore PBM dials. There are some grouped dials where the controller is NOT in the Body, or there is a second controller in a bodypart. ECM, JCM and EP dials tend to be on bodyparts When you load a figure into Tailor it works best if it is NAKED, no props, no hair. Load the clothing seperately. Lyrra