wolf359 opened this issue on Jun 26, 2004 ยท 22 posts
wolf359 posted Sun, 27 June 2004 at 8:33 AM
Attached Link: troopers
This is very interesting!! as far as crowd simulation I would suggest an approach (if possible)that does not create duplicate geometry but create "instances" that are merely camera tricks the way we do it in Cinema4DXL. this way you have only one or two geometrys but the camera is duplicating all the rest saving you render overhead. heres an example in C4DXl where i have one figure with over 60 "instances"