Leonardis opened this issue on Jun 26, 2004 ยท 29 posts
nomuse posted Sun, 27 June 2004 at 4:01 PM
Yah. My first sound designs were all tape and razor blade. Did one ugly job in which I was bouncing tracks on one of those nasty "PortaStudios." Finally got the CPU power and memory to handle sound files and it still was far from real-time -- eight track limit, and mix-down would take eight hours. I'm still behind the tech curve, but the last design I did I brought my Wallstreet into the theater with me and was changing 16-track mixes and adding DSP on the fly, as the director asked for them...and playing the cue right from the computer a few minutes later so he could hear the result. I think the next iteration in the Poser landscape -- and a much anticipated one -- will be total integration of cloth dynamics and collision detection, followed by some basic physics (gravity and wind). At one swoop this will throw out a lot of what we clothing makers have needed to learn about transferring morphs, conforming, body handles, ERC, and the rest of it; clothing will then begin to do it's own math, following the base mesh the way it does in the real world.