Forum: DAZ|Studio


Subject: How is Daz Studio better than Poser?

notefinger opened this issue on Jun 20, 2004 ยท 76 posts


ynsaen posted Sun, 27 June 2004 at 4:34 PM

Which does what you want it to do. well, no, the point is not moot. According to the stated objectives of the program, and based on the capabilities inherent already, one can draw reasonable conclusions as to the capabilities of D|S. D|S, once finished, is supposed to be capable of everything that P5 itself can do with the exceptions of: Import/export Dynamic Cloth Strand based hair Animation Figure SetUp and thusly, everything Poser 4/ProPack/Artist can do except Import/Export Animation Figure SetUp Furthermore, it is supposed to be able to read any pz3 file produced by poser (4 or 5) and present it to you. Now, based on those specific functions alone, D|S is not going to be a tool which makes most folks leap the border. But it is going to enable DAZ to draw in new people. That is the point and the purpose of the licensing. The question here is "why should I cahgne over to D|S -- what does it provide me in the way of enhancements". Thus far, these are: OpenGL support (great if you have a decent card, lousy if you do not) 3Delight Renderer (A darn good renderer) Additional lighting options Spot rendering Faster navigation Weightmapped joints Things that are not so hot: OpenGL support (reduced preview options) somewhat clunky interface closed file format Issues still being resolved are: 3Delight license duration Bone translation errors Deformer translation issues full exposure of all goal features. Bo

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)