Forum: Poser - OFFICIAL


Subject: Question about making a mechanical character

ptrope opened this issue on Jun 28, 2004 ยท 6 posts


ockham posted Mon, 28 June 2004 at 10:00 PM

Some folks have found a way to do it with a single OBJ. That may be better, but I never figured it out, so here's the way I use. Start with separate OBJ files for each rigid part. Situate them properly in Poser; set parent/child relationships in a reasonable way, so that every OBJ is part of the hierarchy. Select the topmost parent in the hierarchy window, then hit the Create Figure button at bottom of hierarchy. After that, there's still some cleaning up to do. Edit the CR2 to change every "bend 1" to "bend 0" so the joints are mechanical instead of organic. Remember that a figure only makes rotation parameters available to the user, so if some of your joints need to move linearly (like drawers in a desk, or hydraulic cylinders) you'll have to edit the "hidden 1" line to "hidden 0" on the appropriate sliding parameters. Bring the figure back in and adjust the joint centers if necessary.

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