TheBryster opened this issue on Jun 30, 2004 ยท 24 posts
Phantast posted Thu, 01 July 2004 at 5:08 AM
The true solution will be when you can repose a Poser figure inside of Bryce directly. The ideal work pattern would be: 1) Open Poser. Create figure; conform clothing to figure. Set initial pose, save. 2) Open Bryce. Import figure. Texture figure. THEN adjust pose and render as often as required. The important thing is having a sensible approach to textures. The great advantage of having Grouper is that everything that takes one texture is one mesh (and with a sensible name as well). In Poser, material zones are getting out of control. One new clothing item I've seen has 100 material zones! Imagine trying to recolour that in Poser 4. MAT files are a kludge, they're not a real solution.