Zarabanda opened this issue on Jun 30, 2004 ยท 25 posts
Phantast posted Thu, 01 July 2004 at 5:16 AM
Attached Link: http://www.castironflamingo.com
Stephen Ray said: "The exporter does a good job, the main problem with it is the bump maps come in as a separate texture and the map is not placed in the middle window, so there is no bump until you copy and paste the bump maps to the middle window." That's probably a basic limitation of how Bryce reads MTL. Ultimately, it's probably better in the long run just to do the texturing in Bryce. For example, for Zarabanda, I keep a Vicky eyeball texture in my materials library, and every time I import a figure, just click on the eyeballs and apply the gloss material. If I have more than one figure in the same scene it's even easier, just copy the material from one to the other. Ardiva, I think this is right link.