Cyhiraeth opened this issue on Jul 03, 2004 ยท 7 posts
Little_Dragon posted Sat, 03 July 2004 at 12:33 AM
Yes, by stretching the geometry with morphs, you've also "stretched" the texture attached to it. There's very little you can do to retain the texture detail in that region, short of remapping the mesh with a UV-mapping utility.