iamonk opened this issue on Jul 03, 2004 ยท 27 posts
iamonk posted Sat, 03 July 2004 at 11:54 PM
Dynamic cloth is a rigid(non-posable) object that must be run through P5's cloth room. You load the object, position it, parent it to the proper body part, and set your simulation up in the cloth room. You can use it for stills or animations. P5 will calculate the cloth's impact with your figure, and prevent it from passing into your figures mesh. P4 users can't use it, but if I find time, I'll make a conforming version. The texturing, will be P5 only. I don't enjoy making texure maps.