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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: P5/Sara users...Why not more freebies available?


iamonk ( ) posted Sat, 03 July 2004 at 9:59 PM · edited Fri, 29 November 2024 at 9:54 AM

file_115071.jpg

...I'm not quite finished yet.


Francemi ( ) posted Sat, 03 July 2004 at 10:40 PM

Is that something you're creating? It is beautiful. France

France, Proud Owner of

KCTC Freebies  


iamonk ( ) posted Sat, 03 July 2004 at 10:52 PM

Yup. Thank you. I think it needs a little lace yet, and there are a couple areas of the mesh that need work. It's relatively low polycount, and the texture is all P5 material. Dynamic cloth of course.


Francemi ( ) posted Sat, 03 July 2004 at 11:12 PM

I really like the fit of the skirt... it looks real ;o) Dynamic cloth: does that mean Poser4 users won't be able to use this set? I don't understand what is dynamic cloth. France

France, Proud Owner of

KCTC Freebies  


iamonk ( ) posted Sat, 03 July 2004 at 11:54 PM

Dynamic cloth is a rigid(non-posable) object that must be run through P5's cloth room. You load the object, position it, parent it to the proper body part, and set your simulation up in the cloth room. You can use it for stills or animations. P5 will calculate the cloth's impact with your figure, and prevent it from passing into your figures mesh. P4 users can't use it, but if I find time, I'll make a conforming version. The texturing, will be P5 only. I don't enjoy making texure maps.


Little_Dragon ( ) posted Sun, 04 July 2004 at 12:02 AM

The top would probably still work in P4 as a prop parented to Sara's chest, with the Bend option enabled.

I made a bikini top for Furrette which I've been using in that manner, as I haven't had time to turn it into a conforming figure yet.

Excellent job, by the way.



Francemi ( ) posted Sun, 04 July 2004 at 6:17 AM

Well I like texturing! So if you make a conforming version, please map it so it is easy to texture. I will enjoy creating textures for such a nice outfit. ;o) France

France, Proud Owner of

KCTC Freebies  


beachnut ( ) posted Sun, 04 July 2004 at 6:22 AM

It's gorgeous! I'm a P4 user here and I'm just dying over that outfit!!!!! :)


GothKurlz ( ) posted Sun, 04 July 2004 at 9:24 AM

OMG this is sooooooo great! I love this! nice work


cedarwolf ( ) posted Sun, 04 July 2004 at 10:54 AM

I agree...this is lovely...we need more goodies for Sara. I can hardly wait for this.


iamonk ( ) posted Sun, 04 July 2004 at 4:59 PM

Attached Link: https://home.comcast.net/~yogsothoth/monk/Monk.zip

Ok, it's been a rough day. The mesh is DEFINATELY going to have to be worked on before it will make a decent conforming figure. I tried a few things, but it just wasn't happening. Here are the Top and Skirt that I used above. They are smart props to be run through the cloth room. They have basic mapping and the P5 material is already applied. Default dynamic settings should work for most poses. You may want to set "Collision Offset" and "Collision Depth" to @ .6(under "Collide against"?). You should also select(for skirt) "Edit Constrained" and select the waistband to keep it from dropping. Keep in mind it's still a WIP.


iamonk ( ) posted Sun, 04 July 2004 at 5:02 PM

Oh yeah, feedback is more than welcome.


Francemi ( ) posted Sun, 04 July 2004 at 6:12 PM

file_115072.jpg

I downloaded your suit and played with it. There seems to be something wrong with the top but it may be that I don't know how to fit it right. Anyway, I changed the material so that we could see better what's happening and I rendered her from 3 different sides to show you what I mean about the top. France

France, Proud Owner of

KCTC Freebies  


vlad69 ( ) posted Sun, 04 July 2004 at 6:56 PM

Wow amazing job iamonk, but is there a way i can use these in PP? -Vlad


iamonk ( ) posted Sun, 04 July 2004 at 7:10 PM

Vlad, they're made to take advantage of features in P5. It seems like there is enough demand for a P4 version, so I'll be working on that once I take care of a few things. You could use 'em but wouldn't be able to do much posing. France, if it's the drooping back you are refering to... I pulled it down a little because the poses that I was using in my test animations were cause the back to even up during the calculation of the dynamics. It is propably a little low, though.


Francemi ( ) posted Sun, 04 July 2004 at 7:27 PM

iamonk, since I don't know how to use the cloth room yet and I was able to apply a new material to your suit in Material room, am I correct in assuming Poser4 and PPP users could use your suit as is by doing just that too? France

France, Proud Owner of

KCTC Freebies  


iamonk ( ) posted Sun, 04 July 2004 at 10:38 PM

First you want to load Sarah, load the clothes, and I like to turn off animating for the cameras and lights. Since we'll be making a short animation, and movement of these may be neccesary during final posing. The idea is to have the default pose at frame one, and your final pose at the last frame of the simulation. We don't need 30 frames so you can click on the "30" on the animation bar and enter "10"-"enter". Got to frame 10 and apply you pose...


iamonk ( ) posted Sun, 04 July 2004 at 10:46 PM

file_115073.jpg

Next, open the cloth room select one of the clothing items, click New Simulation. You get a popup, change your end frame. Ten gives your figure a reasonable amount of time to get into it's final pose. Not enough frames will position your figure too fast and may not allow the cloth enough time to flow properly. To many frames gets basically the same results, but wastes time.


iamonk ( ) posted Sun, 04 July 2004 at 10:52 PM

file_115074.jpg

Then, hit clothify. If your item was selected it's name will appear in the popup.


iamonk ( ) posted Sun, 04 July 2004 at 11:01 PM

file_115075.jpg

Here is where you select what it is colliding with, how far away from the mesh you want it, and you can also have it ignore body parts that it won't be near so it doesn't have to waste time calculating.

Also, if your final pose is one that may cause unwanted bunching, like sitting...
You may want to drop the friction values here a little to allow it to slide instead bunch up.
Chances are, for now you won't need to.


iamonk ( ) posted Sun, 04 July 2004 at 11:11 PM

file_115076.jpg

You can ignore this step for the top, but the skirt may want to slide down. We can edit the Constrained Group to kinda glue the wasteband to her hip. When you hit the button, the group editor opens and all turns dark. I change the Doc Display style so I can see what I'm doing. The points that we are selecting will not move like the Dynamic Group, in effect making sort of a belt. It doesn't have to be perfect, a couple of points will keep the skirt up, but you may get ripples. When your done selecting, close the editor and restore your Doc Display Style.


iamonk ( ) posted Sun, 04 July 2004 at 11:25 PM

file_115077.jpg

When you have each article of clothing set up, your ready to let her rip. Hitting the Calculate Simulation will only calculate the current item, to calculate all at once...

I found that after so many calculations, P5 doesn't want to do it anymore. You can delete the simulation recreate it, and most of your settings are retained and you can continue.

When it's done calculating you can hit play/pause, or frame advance to pick your frame. Move the camera and lights if neccesary and render your still. If you want to change the final pose, go to the end frame, alter it, recalculate and render.


iamonk ( ) posted Sun, 04 July 2004 at 11:40 PM · edited Sun, 04 July 2004 at 11:48 PM

Hopefully some of this will make some sense to those who have been intimidated by the cloth room. This is just to get you started with some stills. Conforming clothes are easier to work with sometimes, but not only are you adding a denser mesh, but also all the other bulk that comes with a .cr2.
Dynamics don't have body parts to cut up, joints to set up, morphs to worry about.
One piece of clothing can fit many body shapes.
With a high poly figure like V3 there's a whole lotta calculating with dynamic cloth, but lighter meshes like Sara fly.

Message edited on: 07/04/2004 23:48


Francemi ( ) posted Mon, 05 July 2004 at 2:00 AM

Thank you for taking the time and trouble to come up with such a useful course, iamonk. Very much appreciated. France

France, Proud Owner of

KCTC Freebies  


vlad69 ( ) posted Mon, 05 July 2004 at 8:13 PM

Ok iamonk is COOL, a person sharing knowlage for free, giving away free stuff, and even helping with it. You are special, we need more like you. Keep going -Vlad


iamonk ( ) posted Mon, 05 July 2004 at 8:50 PM

I'm feelin all pink and fuzzy now. Thanks. I've found help here so many times, I'm just returning the favor. Ready for some more dynamic freebies?


Francemi ( ) posted Mon, 05 July 2004 at 9:33 PM

Anytime. ;o) France

France, Proud Owner of

KCTC Freebies  


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