iamonk opened this issue on Jul 03, 2004 ยท 27 posts
iamonk posted Sun, 04 July 2004 at 11:40 PM
Hopefully some of this will make some sense to those who have been intimidated by the cloth room. This is just to get you started with some stills. Conforming clothes are easier to work with sometimes, but not only are you adding a denser mesh, but also all the other bulk that comes with a .cr2.
Dynamics don't have body parts to cut up, joints to set up, morphs to worry about.
One piece of clothing can fit many body shapes.
With a high poly figure like V3 there's a whole lotta calculating with dynamic cloth, but lighter meshes like Sara fly.
Message edited on: 07/04/2004 23:48