Sorry this has taken so long! See if this does it: After doing the above open the Noise editor for Comp1 in the DTE Change the YX to 0 Change the texture from 2D to 3D and close the editor. Open the Filter Editor and hit the Reset button. Change the popup from Slope to Gaussian (or Sine). Now if you want to have the texture appear continuous across different objects, then in the Material Editor you'll need to change the mapping mode from Object to World and you'll probably want to lower the frequency a little. Image in next post of this. I'm real sure that's the English "Rouches and Ices" preset. Sure hope this works! Dan