Forum: Vue


Subject: Question about multiple Poser figure import...

argoforg opened this issue on Jul 02, 2004 ยท 5 posts


argoforg posted Tue, 06 July 2004 at 9:43 AM

Thanks for the response, Brewvet! I won't say that didn't help, but I think I might not have explained myself very clearly on this, myself. It's not so much a case of having the same texture with different tones, or bumps... then I could understand why Vue wouldn't have the same texture twice. The models I've imported already have distinctly different textures applied in Poser before I import, and then when they import into Vue, one texture gets 'pushed aside' in favor of the other.

I don't have a visual in front of me, but I'll work on one tonight if I have a chance to try to clear everything up. Let's say I use a texture MAT pose map for one Vicky named 'Lucy', which applies Lucyhead.jpg for the skinhead and Lucybody.jpg for the skinbody (as well as everywhere else on the poser figure). For my second Vicky I use a texture MAT pose named 'Julie' that applies Juliehead.jpg for the 2nd model's skinhead, and Juliebody.jpg for the skinbody (et al). I render a test in Poser, and all is well... both models have individual and distinctly different texture maps. I save this file as a PZ3.

When I open that PZ3 in Vue recently, both models have the Lucy textures applied to them, and if I open the material list dialogue, only the Lucybody and Lucyhead Jpegs appear to have imported... and these are applied to both Vicky models in the scene.

This doesn't happen if, for instance, I use a Michael and a Vicky figure, or a Stephanie and a Vicky figure. Only when I use two of the same base model... two Vickys, two Michaels, etc. For the time being, I've worked around it by using a different PZ3 for each model, but that seems a bit iffy when the scene has them interacting. If this has happened to anyone who can explain it a bit better than me, or who has a better way around that bug, I'd appreciate the help.

Message edited on: 07/06/2004 09:48