electroglyph opened this issue on Jul 05, 2004 ยท 13 posts
Incarnadine posted Tue, 06 July 2004 at 11:18 AM
The room just is not big enought to have distance haze. (agree with Erlik). Might also suggest some texture on the ceiling and just a tiny touch of DOF. The only problem with a single spherical is that the shadows are wrong for the windows and the ambient is unrealistically high. What you need is a more parallel light from outside the windows (bright, slight yellow and hard shadows here). I would then add two wide angle conics with limited range and power on the floor to simulate the reflected scattering (use soft shadows here). I would also use one sphereical without shadows set to a low power to provide just enough ambience to pict out some detail in the shadows. This should give you a better image lighting wise. Richard
Message edited on: 07/06/2004 11:25
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