Forum: Poser - OFFICIAL


Subject: Poser wasn't meant to be used like this......

ockham opened this issue on Jul 06, 2004 ยท 10 posts


ockham posted Tue, 06 July 2004 at 6:28 PM

Thinking about this a bit more. Very early in the Poser game I realized that it was much easier to manipulate 2D shapes in 3D. For instance, the pointer and bezel in this picture are really 2D objects; "logically" it should have been easier to draw, shape and move them in a 2D application. But in PaintShop it would be wildly complicated to create those shapes, rotate and scale them to look right, form a layer for each, get the transparency and masking right, create a new layer for each position of the pointer..... In the 3D world, I spent 30 seconds making the objects in Amapi, then animated them in Poser. Moving the pointer in equal intervals along the X axis is nearly automatic. No need to think about transparency and masks, no need to sort through a stack of layers. So why isn't there a 2D app with Poser-like control and flexibility? Why doesn't PaintShop have parameter dials? It doesn't really matter, because Poser does everything I need. Still, it just doesn't make any sense!

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