Forum: Carrara


Subject: shader question

alkart2003 opened this issue on Jul 06, 2004 ยท 6 posts


falconperigot posted Wed, 07 July 2004 at 8:52 AM

This sort of thing isn't my forte and perhaps somebody else will have some ideas - and a pic of your trail would give us some idea of what you're after... however, this was done using Elevation to control the gradient in the glow channel, applied to a vertex cone with Blur of 5% using Gaussian drop off and High quality; Aura with a Radius of 16. The smoke is a fog box stretched out.

HTH

Mark