richardson opened this issue on Jul 09, 2004 ยท 10 posts
quinlor posted Fri, 09 July 2004 at 6:49 AM
If your bump- or displacement map is just a negative greyscale version of the texture map, you dont need an additional map. Just plug the normal texture in a math node, and subtract it from 1. Plug that into the bump or displacement channel. That will save memory and thus speed up the render. I agree with Kelederk, you probably only need a bump or a displacement effect.