fls13 opened this issue on Jul 11, 2004 ยท 8 posts
kuroyume0161 posted Sun, 11 July 2004 at 11:28 AM
For one thing, as far as I know, connecting the texture into Specular_Color whilst set to 'absolute' black (i.e.: 0/0/0) will have no effect whatsoever. Absolute black in the specular color channel is equivalent to 'OFF'. The contrast may be a result of using a color map as a bump map. Certainly looks that way in the material surface view.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
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