Forum: Photography


Subject: Photographing models for use as texture maps

renderclipps opened this issue on Jul 11, 2004 ยท 7 posts


renderclipps posted Sun, 11 July 2004 at 12:17 PM

Thanks but I've already used these tutorial's for use with LEVIUS' texture maps. However they only concentrate on mapping the photographs onto the texture maps and not taking the pictures. Even Btsculptor's tutorial only briefly covers photographing the models. The reason I'm doing this is LEVIUS' photo's are are great quality and good value for money if purchased directly from his site www.3d.sk (only works out at $15 for 1 month - I basically downloaded everything on his site one weekend) but the photos are only at a resolution of 72dpi and I'm sure a CANON 300D can output at approx 200dpi. When we booked the studio an extremely nice engineer showed us around the studios and gave us basic tips like one light should always be brighter then the other, apparently this helps with shadows. But for sure I'll take whatever advice I get from this forum and the experience of doing it to make a tutorial on human reference shots. Thanks