Paintballa198 opened this issue on Jul 11, 2004 ยท 9 posts
bikermouse posted Sun, 11 July 2004 at 6:44 PM
hmmm, off the top of my head you could try working with transparency from within Bryce but I had another idea if the bottle is an import. Go into a modeler such as Carrara etc and create a new scene file containing your bottle. if you take the part of the model you want as a label and erase every thing else, add your label texture to your modification and group that with the original and export the result as obj; import to Bryce, ungroup the label if necessary to add the label's texture and regroup - that might do it. ... Otherwise if the bottle is a Bryce object, from within Bryce you might duplicate the object and try using transparency maps to make only the label texture visable in one and leave the other as is and positive boolean the two making the label bottle only slightly larger so the label will show up on the outside. Like I said "off the top of my head" ... there might be a simpler way ... anyrate good luck, - TJ