![](https://live.cdn.renderosity.com/forum/_legacy/file_116077.jpg)
okay, I don't have time to exlain this completely, but it should help. Start by making orthogonic wireframe views of the figure you wish to clothe (fig. 1,2,3, of P4 Nude Male) Using an image editor, make sure they are lined up. (centerlines should be center, heads in 2 + 3 should be at same level, figures should be same height, etc.) Save these images separately. The reason for the wireframe is so you can compare the mesh density of your clothing to the density of the original figure. As you can see in figure 3, I outlined the basic outfit I wanted, using different colors, and BRIGHT colors,to differentiate.(the finished outfit is actually three separate figures.) For this outfit I only sketched on the front view, but feel free to draw on all three views, just don't save over the blank views, in case you want to make other clothes for the same figure. In the vertex modeler, you can use these images as rotoscopes (under the Global tab in the Drawer-thingy on the right -> { If you open them but they don't show up, there's a setting you have to change in preferences, but I can't remember exactly which setting at the moment.}) You'll be able to use these images to model from(Fig. 4), without having the original model sitting in the middle of everything, which is a pain. However, you'll still want to import the figure's obj file (or even better, a mannequin like the hadless, footless one I used) so that you can do fittings in the Assembly Room (figure 5). You MUST use the figure's .obj file, or preferably a copy of it (found in the Runtime directory), and NOT an imported .pz3 file, or it won't conform correctly. I used the Compose utility to open up the obj file, delete the hands and feet, and save the copy as "mannequin.obj" in the same runtime folder as the original mesh. And remember, use the drawings only as a guideline, make the clothing fit the mannequin. That's about it for now, I don't have time to go into the actual modelling and UV mapping, I'm already up an hour past bedtime.... BTW, Figure 6 is my completed outfit rendered in Poser....