usmellthat opened this issue on Jul 11, 2004 ยท 11 posts
nomuse posted Tue, 13 July 2004 at 2:31 PM
brainmuffin...this looks wonderful. I look forward to seeing the complete outfit. Is anyone out there modelling clothing using the splines and other tools? I seem to find it easier making the stuff in the Vertex modeller, using mostly extrusions, and applying sub-D as needed to smooth things. Just did a witch hat recently by lathing it in vertex modeller, then boning it and using the bones to bend the crown up a bit. Actually, used Amorphium to deepen the creases, then C4d to de-triangulate -- but I really need to learn to UV map before doing all these distortions. Still, when you get further along with an outfit I find the vertex modeller a good place to group the mesh, create materials zones, and of course adjust those durn UV's.