Stage_Rose opened this issue on Jul 10, 2004 ยท 8 posts
Stage_Rose posted Tue, 13 July 2004 at 5:29 PM
Alright...:-) Well, first of all I started off creating or adapting the major poses I wanted the figure to hit (the crouch, the various stages of the handstand, the backbend and the crouch again). I snapped the first pose on, moved 10 frames and snapped the next pose, until they were all there, 10 frames apart. Then, I watched it numerous times, looking for any problems (at first she was skidding forward on her hands and doing a little hop after landing on them), then moving to the graphs and smoothing the movements out to fix them. Once everything was running smoothly, I added frames (I think I ended up with 110 for the first one) and retimed it so adjusted itself to take 110 frames to accomplish. Then I clicked on 'loop interpolotion' and rendered it. Some of the weird things worked to my advantage (the over bending of the handstand at first shows her struggling to stop her momentum and the rock forward in the final crouch is like her losing balance a bit), some of them not so much (she's defying gravity coming from the back bend to the crouch, but I'm still learning). I hope that answers your questions. Feel free to ask what you want to know. :-)