paulwillocks opened this issue on Jul 14, 2004 ยท 28 posts
maxxxmodelz posted Wed, 14 July 2004 at 2:28 PM
"The models certainly have enough detail these days (this one is Victoria 3 by Daz) so the limitation must be in the lighting."
The lighting is definitely hard to work with. I can't stand not being able to just manually place a targeted spotlight in a scene, and using that bizarre "3D light sphere" interface do-dad is a pain. Some people like it, but I'm not a fan. I also don't enjoy having to mess around with the shadow cameras for each light.
I think aside from better lighting rigs, the main factor missing from Poser to achieve realism in your renders is better jointing system. The old "falloff" joints it uses are inferior compared to what's out there in other apps. Weight mapping is a much better way to get realistic bending, etc.
Message edited on: 07/14/2004 14:30
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.