aodor opened this issue on Jul 14, 2004 ยท 44 posts
wolf359 posted Wed, 14 July 2004 at 7:31 PM
"Little inconsistencies, such as: * Poses saved to the library do not include the Body channels. * Exported BVH files do not include the Body trans channels. * The Walk Designer's spline paths are 2D only, which disallows changes in elevation. ------------------------------------------------------------------ Hi LD' as a general rule never use the "body" as a means to transport your figure along any of the x, or Z axis's always use the hip for these type of moves Ihave come to believe that the trans channels of the red circled"body" are some sort of faked scene dependant hack similar to the "grasp" ;-/ even the python script "drop figure to ground for all " frames" uses the "body" and will NOT keep him there for a saved animated pose file or exported BVH using the hip which is the true "root" of any character rig will assure that you get true permanent exportable keyframed positions for the trans channels.