notefinger opened this issue on Jul 14, 2004 ยท 18 posts
falconperigot posted Thu, 15 July 2004 at 3:12 AM
If you create your water surface using tiled planes (rather than an Infinite Plane) you could use a trans map to make the water inside the canoe transparent. Take a shot of the plane and canoe from directly above using the Isometric camera and then use that as a template for your map. Make a MultiChannel Mixer shader with the water in one channel, everything zeroed except transparency (100%) in the other and the map as the blender. Use this shader (projection mapping) only on the canoe water plane. Should work.
Message edited on: 07/15/2004 03:13