rzanerutledge opened this issue on Jul 15, 2004 ยท 21 posts
rzanerutledge posted Thu, 15 July 2004 at 4:33 PM
Hmmm... well, maybe I'm not seeing things correctly, but under "Transform" for all joints in my character, I see "Taper," "Scale," "x/y/zScale", "Twist," "Side-Side," and "Bend." I could understand the Twist being applied to one of the three rotation axes, but as far as I can tell, these last three items -- twist, side-side, and bend -- ARE the x/y/zRotate parameters. It would make sense that "Twist" remain unkeyed if it was a convenience function, but then I would expect that value to be applied to the appropriate axis and the Twist value to zero out. As for bonnyclump's suggestion, how do I "use morphs" to get around it? Rather than keyframing, I make a pose a morph and apply that morph at a given frame? How do you make a pose a morph? (Sorry, newbie, as I said.) I think keyframing would do fine if I could figure out this whole "Twist" thing. Is Poser Pro older or newer than 5? I will clarify and say I'm cutting and pasting from the Animation Palette by selecting the whole character (top) and then pasting the whole character. And previously I've made a key for ALL JOINTS...I can see that the source Twist IS keyed....Just the Pasted version remains clear. Still baffled...