notefinger opened this issue on Jul 14, 2004 ยท 18 posts
Kixum posted Thu, 15 July 2004 at 9:25 PM
1.) Boolean cut out the hole for the boat in the plane. 2.) Take the plane into the vertex modeler and delete out the polys that survive in the hole for the boat. 3.) Group the plane (with the boat hole) and the boat. In your animation, move the boat and plane together. 4.) Make sure the texture you apply to the plane is set for global coordinates and not local ones. That way the texture won't move when the plane moves. See if that works. -Kix
-Kix