Built one section, grouped all the pieces. Duplicated the group and moved the new section over. Twice more and I had enough fence to fill the scene. Course I can always make more if needed. Were looking for a corroded, decaying look to this fence. Probably could have used a procedural texture to do this, but Ive got some really good looking image textures from Awful Soul, one of which is a corroded metal. Had a metallic texture already applied, since I did go through some procedurals before deciding to go with the image. Changed channel A to a picture texture, loaded in g_metal.jpg, and turned off reflectivity for now. The texture tiled about five times across the fence section, so back to the material editor. Tried all the mapping modes and decided on Random.