Francemi opened this issue on Jul 16, 2004 ยท 9 posts
EnglishBob posted Fri, 16 July 2004 at 8:03 AM
I think you can just edit in the scale values by hand, if you're brave: actor head:1 { channels { scaleX xScale { keys { k 0 1 } } scaleY yScale { keys { k 0 1 } } scaleZ zScale { keys { k 0 1 } } [...] rest of pose file You need only include the ones you need, and the k 0 1 lines need to be altered to the value you want - 1 is 100%, so 105% would need k 0 1.05 for example. But the problem with the other morph channels is bugging me - I answered in your other post, I'm sure I saw this before. I'll be happy to fiddle with your file if you want to send it to me.