draculaz opened this issue on Jul 15, 2004 ยท 49 posts
AgentSmith posted Fri, 16 July 2004 at 7:44 PM
Alright, lol....from your Bryce 5 manual; "True Ambience Computes the ambient light for a surface using the color and intensity of nearby surfaces, resulting in color blending from one surface to another." Color Blending, that's all it is. I myself wish it was more, but it is not True Reflection, it is not Radiosity. What you see is a blending of the ground...and everything else. It can be made to sorta simulate a real world scene, and PJF has made it look gorgeous!, and I myself use "faked" attributes in Bryce all the time, but were not doing real radiosity here, that's all I'm saying. Real radiosity provides interobject reflections and color bleeding, True Ambience does not. If so, I could aim a spotlight at a mirror (NOT sitting on the ground, but elevated)...and I would see the spotlight hit the ground below, not a faint glow, which is again, the blending of surfaces, but I would see the spotlight itself. AgentSmith
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