Francemi opened this issue on Jul 16, 2004 ยท 9 posts
lesbentley posted Fri, 16 July 2004 at 8:27 PM
Say you want to make a pose that applies the "Round Face" morph, scales the head, and Y translates the BODY.
You would load your character in Poser, make those changes, then save the character to a pallet with a new name. Now open your new cr2 in MPE, delete all the materials, and all the channels except for "Round Face", the scale channel in the head, and the yTran chnnel in the BODY. Save a pose file out of MPE, then delete the new figure you made.
Message edited on: 07/16/2004 20:29