Forum: Poser - OFFICIAL


Subject: Vickie Bobs her Hair & Hollywood Hair

Jim Burton opened this issue on Oct 27, 2000 ยท 24 posts


Jim Burton posted Sat, 28 October 2000 at 11:56 AM

Thanks guys & gals! I've been pondering ways to make better hair for a long time now, Allie's transmapped hair was a revelation to me, I've been trying ever since to come up with a system that worked at least as good and had smaller files (object and maps) so it would render faster. Your going to need something like 3D Max to bulid hair like this, I start out with a hollow cylinder 6 sided or so, put another cylinder inside it, then map it, then use Max's free form deformatin to work with the paired cylinder as a unit. With this tool you basicly get a "box" around the cylinder, and you can have as many (or as few) handles as you need to bend it properly. Then the real work starts - I bend the cylinder around the head, starting at the back, and then clone it, modify the next clone to fit, clone the clone and so on, working tward the front. All the time you have to be working tward the "look" you want, I can't stand the ever-populat center parted look, so building just half and mirroring is not an option for me, most people don't have their topknot in the middle! I think there are something like 40-50 pairs of tubes in each hair, plus the bobbed hair has some solid "wild" hairs. Final step is to moddify the mapping so the tubes are a little more random. Feeling ultra-clever I managed to make both hairs use the same maps, so each gets to use all 4 colors, I really like the auburn, both Pervers & Polartech's renders above really look great! The trans mapps have to have hair lines that thin out near the ends, so the ends look nice and fine. I'll see about making some more morphs as requested. Oh yes - no retouch in my render, that wouldn't be fair, would it!