Forum: Poser - OFFICIAL


Subject: Step three in the Newbs journey through Poser 5

HullBreach opened this issue on Jul 18, 2004 ยท 6 posts


maxxxmodelz posted Sun, 18 July 2004 at 11:20 PM

For the problem with the clevage, you might try playing a bit with the cloth's dynamics controls, particularly the stretch/fold/shear resistance settings before running a test simulation. The higher the settings, the more "stiff" the cloth will react, and vice-versa for lower settings.

Another option is to take a frame in the resulting simulation where the cloth is actually in a position you like (doesn't always have to be the final frame), and while on that frame, export the cloth as an .obj file (using default settings). Then clear the animation (set last frame to 1, then back to 30). Import your cloth .obj, and the draped cloth should appear exactly where it was when you saved it, but this time at frame 1. Now you can parent it to your figure, and use it as a prop.

As far as manipulating the hanging bits of cloth to wrap around the arms, etc. That can be more tricky. The only way to do this with the cloth plane you're using is to experiment a lot with the WIND FORCE modifier, and keyframe it to different locations throughout your animation/simulation to "guide" the parts of the cloth where you want them to go. It may become difficult and frustrating, even for more experienced users.

Your best bet is probably just to find a piece of dynamic clothing (already made) that is similar to what you are looking to achieve, and use it instead. Making your own dynamic clothing in the simplistic manner you are attempting will be laborious to say the least. Pre-made dynamic clothing is still run through the simulator, so it reacts to your figures movements and outside forces like wind.

Or, if you know how to model, it's best to model the clothing in an outside app, then "poserize" it for use with the dynamic cloth simulator and then run the simulations on it.

Message edited on: 07/18/2004 23:24


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.