Forum: Poser - OFFICIAL


Subject: Poser's Future----and----Renderosity Needs A GMAX Forum

Veritas777 opened this issue on Jul 19, 2004 ยท 28 posts


maxxxmodelz posted Tue, 20 July 2004 at 12:15 AM

"What I REALLY SEE happening is that all these models will get MUCH BETTER and that we will see 3D Game software actually "rendering" extremely high quality models within the next year." I don't think you'll see much of it within the next year. Not on a grand scale. Maybe within the next 5 years. It's true that some day extremely high res meshes with photo-realistic, real-time rendering will find it's way to the game market (when the technology gets that advanced), but right now, game graphics can't compete with high quality print or video animation 3D. Things like GI and caustics still have to be "baked" in, etc. Don't forget, extremely high quality 3D animation still has to be rendered on super-fast render farms housing dozens of dedicated high-end boxes. You just don't have this kind of power in a game console. It will take a LONG time for "real time" rendering to match the output of today's high quality raytrace engines.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.