If you think that blows your mind, wait until you start exploring 3 dimensional space fractals known as quaternions. The output of programs, like the one that you used, are only 2 dimensional. Yes, I know that they can be layered, but they still are derived from 2D mathematics. If you use the same formula with the same coordinates, but add a third dimension, the image can get really wierd (or plain). Think about this: If imaginary numbers come from the square root of -1, what is the square root of an imaginary number? Mind boggling, isn't it? The only way to display such mathematics is to run a ray-trace rendering from a 3D point in quaternion space.
I call this image, "Utter Chaos in Quaternion Space".
Message edited on: 07/21/2004 16:32
Didn't you know that beauty is in the eye of the beholder. That's
why eyedrops and rose-colored glasses are needed.