dlfurman opened this issue on Jul 22, 2004 ยท 124 posts
sixus1 posted Fri, 23 July 2004 at 10:13 AM
Well, Maxx... my point, to sum it up very plainly, is that I really think people need to not be presumptuous about a figure going from whatever app to Poser. I understand all too well the downfalls Poser does have, but it just gets tiring to see Poser so derided. As far as being politically correct about a term, well, I'm usually about as far from politically correct as you can get, hence my very low level of activity in these forums. I've had other "high end" people refer to what we do as "just poserizing" something, though, and I find that while the work may have a certain ring to it, the connotations I see it in are often not meant in a positive way. Maybe just the difference between your experiences and mine, but that's what I see. As far as what you mention about the "more advanced" methods of rigging out there, well, sure there are more advanced methods. And those methods have thier issues as well, just as they have thier strong points. I, for one, actually like the system that Poser has, though I think it could stand some tweaks most definitely. I think it has some very strong points in comparison to skin weighting and lattice as used with the bone systesms in other packages, but it has it's weak points as well (primarily, IMO, that of not being able to a have a child part weld to multiple parent parts, but that's a discussion for another day...). I guess what I'm driving at here is that a comparison of a model from Max, Maya, Lightwave, or whatever to a version of it rigged for Poser is sort of like apples and oranges. Maybe it's a point of naivety on my part, but I actually have faith in the customers, that they will accept that such figures are not going to be identicle to thier source versions, but will be as close as they can be while taking as many advantages as they can from the positive aspects of what Poser has to offer. - Les