Forum: Carrara


Subject: New character image...

cckens opened this issue on Jul 23, 2004 ยท 9 posts


cckens posted Fri, 23 July 2004 at 5:52 PM

Todd, I do enjoy creating them, but each character I've created has an initial special purpose. And to answer Daigoro's question with it, I'm looking at entering 3DTotal's Cinema4D contest. They did say that any software is eligible, and I do enjoy working with this one.

Daigoro,
See above. And I may do a little animation along with it, but we'll see. I may not even make the entry date, but I'm going to have fun with it while I can.

Falcon,
Total VM. I had a bear of time to get it done. I even modelled the lines in his face as I just couldn't get a bump map to do it... I tried though.

Beetle-car,
Alas, a traditional tutorial would not be something that I could do. You see I didn't use the traditional method of box modelling. Rather, I booleaned 4 spheres to create the head and nose, then started pulling vertices around until I got what I wanted. I may have a few words to say about modelling face lines, but that is rather boring, and in most cases tends to add a lot to the poly count. In this case the whole thing is a low poly model, including the above new shot of his body. Still have a lot to go, but I guess it's a start.

Some cred to the right folks...
Thanks Litst for the eye shader. I don't think this guy'd be believable without that.
To the guys who share the Wings3D forum, for letting me lurk and learn that I can't model that way... Maybe someday...
And let's not forget Kix for Modding this forum... Haven't heard from him in a while...

Ken
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