Essexboy opened this issue on Jul 26, 2004 ยท 14 posts
nomuse posted Mon, 26 July 2004 at 8:48 PM
Have to butt in here...removing the normals (which Poser calculates itself anyhow) can cut a third or more off the .obj file but it isn't a savings either in poly count or in the size of the rsr inside Runtime once Poser gets done. I did some checking back and forth; what ends up in the Runtime is exactly the same size as what I had before I stripped normals. So save this for optimizing download size. To really optimize poly counts, learn to work closer to the vertice level. Outside of those bezels on the front surface you should be able to knock this down considerably...down as low as hundreds of polys if you split faces and allow some blockiness about the curved moldings.