SnowFox102 opened this issue on Jul 26, 2004 ยท 11 posts
TalleyJC posted Tue, 27 July 2004 at 12:17 AM
If you have access to a modeling package, the process is rather simple. Most packages support .obj format 1.) Using the heirarchy window, I usually only load/export the body part I want to add a morph to, creating a new file being careful not to step on the original geometry. 2.) I import the file into my modeler (in my case Lightwave) 3.) I move the points to where I want them, being careful not to move the object as a whole. (If you move it, the new point positions get calculated as a morph) I save the file new file. 4.)Back in poser I created a folder in my runtime called morphs. I load the model, select the body part and then choose apply morph target. It will prompt you for the new geometry file - Bingo you get a new dial to twist.