I think this looks good. You could use a gradient for the water. Alternatively you could try elevation in the X or Y direction to control the transparency/reflection. The planes I've used here are 40 ins square. You may need to play with the Blend and Height, depending on the size of your water object, and where it's placed. (The top blend in the shader is Reflection) HTH, Mark
Message edited on: 07/29/2004 07:56