barbie4364 opened this issue on Jul 29, 2004 ยท 5 posts
jobcontrol posted Thu, 29 July 2004 at 7:13 PM
Think of a shadow camera as a camera which is fastened to one of your lights. The direction the light shines is the direction the shadow cam points. So: 1. Select one of the shadow cams 2. "object -> properties" gives you a panel with x-rotate, y-rotate and z-rotate. 3. spin the dials so you can see your ball prop in front of the body part on which you want to fall the shadow 4. change back to "main camera" (or the like) 5. render The shadow will come up exactly where you put it. Willy