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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 27 1:25 am)



Subject: Proper statue pedestal?


pjbear ( ) posted Fri, 30 July 2004 at 12:16 AM ยท edited Fri, 27 December 2024 at 1:52 AM

I bought the DAZ statuesque for turning poser figures into bronze or marble statues. It is fun, but apparently does not come with a pedestal. I mean a proper boxish pedestal as is shown in the ad. Where can I find one? I tried using pedestal and base in searches at daz and rosity, but did not come up with anything. I have a dim memory that there was once one in freestuff here or at daz, and I might even have it somewhere but just don't remember what it was called to use a search engine on my files. Maybe I will have to improvise, but I would rather have a proper one, and not a round table-like one. Any suggestions?


cooler ( ) posted Fri, 30 July 2004 at 12:49 AM

pjbear, with a few reference pictures I'm sure there are any one of the loads of talented modellers here who could whip something up for you. (and if one of them doesn't have the time I might even take a shot at it :-)


KarenJ ( ) posted Fri, 30 July 2004 at 12:53 AM

There was one offered free at Daz - look in the free archive, it's just called "Pedestal".


"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


GladysClump ( ) posted Fri, 30 July 2004 at 1:15 AM

...or you could probably make one easily enough, right in poser with primitives.


SWAMP ( ) posted Fri, 30 July 2004 at 1:47 AM

file_119543.jpg

Yea...primitives. Come on,it's not that hard. Four cubes,three cylinders,one texture....60 seconds.


pjbear ( ) posted Fri, 30 July 2004 at 9:46 AM

DAZ archives worked! I thought they had discontinued them, and only gave weekly freebees. Anyway I did not have luck using their normal search engine, I guess it was on a different system or I misspelled. Thanks Karen. So far as making my own from primitives -- well, I am red faced. I still do not know how to texture objects unless someone else has provided a template. I took a look at something called a UV mapper once and at the time at least, it seemed pretty complicted for the beginner that I was then. Maybe I should try again just on general principles. I am sure it would come in handy to have that skill.


markschum ( ) posted Fri, 30 July 2004 at 10:25 AM

Have a look for any free columns - then scale them for height and diameter.


pjbear ( ) posted Fri, 30 July 2004 at 10:25 AM ยท edited Fri, 30 July 2004 at 10:29 AM

Content Advisory! This message contains nudity

file_119545.jpg

Yes the DAZ pedestal is just fine. Also I found that the King's chamber has a pedestal that is also just fine, even when stretched out to make a rectangular box. Here is a sample.

Message edited on: 07/30/2004 10:29


SWAMP ( ) posted Fri, 30 July 2004 at 12:06 PM

Well I stuck togeather something real quick,(that looked kind of like what Daz had),just to give you an idea.
Personally,I would prefer a stone base for a large metal statue.
As it looks like you do also...check out the free section over at RuntimeDNA.
They have several stone colums,along with some nice looking stone benches.....hey,they just got alot of really neat looking stuff for this kind of scene.
Have fun,SWAMP


pjbear ( ) posted Fri, 30 July 2004 at 12:18 PM

Thanks! I'll try runtime RNA. Variety is always good. It looks like statues can really liven up scenes.


hauksdottir ( ) posted Sat, 31 July 2004 at 4:50 AM

Also, you may want to use the old hair which came with Poser. It looks like plastic or coolwhip compared to the modern transmapped beauties, but for statues the short curly wigs come close to the classical look, and you don't want the transmapping anyway.


pjbear ( ) posted Sat, 31 July 2004 at 4:27 PM

file_119546.jpg

Great suggestion hauksdottir about using more artificial hair with statuesque. Here I tried the DAZ greek hair, which I don't normally care much for, and it gives a nice look. It took me some time to figure out that the textures were in runtime/textures/DAZ/characters/david and then the texture to use was greentile. Now I am thinking that it would be great to add "plasticy" pubic hair for more realism. Any suggestions? I think I will try shrinking one of the hair items and coloring it.


pjbear ( ) posted Sat, 31 July 2004 at 4:49 PM

Content Advisory! This message contains nudity

file_119547.jpg

Instant progress report: I tried just that and it works well enough I think. The hardest part was getting two different sets of hair on Zere. I had to put the hair on the dork, then reparent it to the ground, then delete the dork. Then the hair was independent and I could load Zere with the greek hair and move the plasticy hair to the pubic area and reparent it to the hip. I don't know how this would hold up if I were to animate or anything like that, but it is at least a start and suits my artistic needs.


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