Zhukov opened this issue on Nov 01, 2000 ยท 11 posts
MarkBremmer posted Thu, 02 November 2000 at 5:48 AM
Hi Zhukov, The 'running rust' is a function of the the Digital Carver's Guild slope shader plug in blending the two color components. In place of the selected colors you could use Texture Maps. Expect an increase in render time, however. Also, if you're going to do a High Resolution render (300 ppi) or a real close up, you'll also need some high resolution texture maps so that the camo pattern doesn't began pixelating. Good textures can really take any model to the next step of beleivablity and sophistication. But it takes time. It's not unusual for me to spend an equal, if not more time, texturing than modeling. I'm looking forward to your next intsallment! Mark