Hey, Zhukov - Looks excellent! The modelling, well, we've already talked about that. Wow. I, for one, don't like the green coloring. Or, more correctly, I don't like the shader; the randomized kind of tie-dye look is wrong, in MHO. I like the variation in color, but would like it to be more "panelized" -- that is to say, more squared-off shapes. The texture above was a nested procedural using Eric Winemiller's squares function. I'd also be wary of the highlight and shininess of the texture; it looks a little plastic. This is all just nit-picking, mind you; you asked for opinions.