Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Mehndi- I first noticed it while I was working on Supermodel Vickie, I bet you ran into the same thing on your new character - who looks very good, BTW. The only thing that bothers me now is I think there are other Vicki parts that have translations, I'm going to have to go through the whole CR2, I hate the thought!
JeffH- I knew about that, but if you have to go in the CR2 you might as well fix it there, I was sort of hopeing there was a "secret" keystroke combination to make all the dials visable. I went through most of the CR2 yesterday, (well, the right side, anyway), the only other offset I noticed was on the head, so it isn't as bad as I thought. Maybe I'll put a fixed CR2 in freestuff, as well as putting the information up here for people that want to do it theirselves. Anyway, I'm suprised this one got past Zygote, I sort of get the impressions that the translations are intentional, to fix some problem they had with Vickie's object, some problem they later fixed in the mesh.
CR2's are just plain text files (on a PC) so any text editor will work, but specialized editors make it so much easier. I use John Stallings freeware editor: http://www.egroups.com/files/PoserTECH/Cr2Editor151.zip http://www.egroups.com/files/PoserTECH/Cr2editor.PDF There's also a one for purchase that has a few more features: http://users.neca.com/dwilmes/cr2edit.html -JH.
cr2edit has a downloadable free version that has a nag screen (I don't know if it is crippled also); and the WWW site says:-
The Registered Version is currently $25, free to on-USA citizens, details in the nag screen of the un-registered version. I highly recommend PayPal (www.paypal.com), it is much easier and faster than checks. Please consider this a beta version until I get more feedback, and back up your files until you are sure the altered CR2 works correctly
This is going to be of academic intrest, for reasons you can read inn my next post, but if you want to edit the problem joints in the CR2 here is an example: actor rPinky1:1 { name GetStringRes(1024,25) on bend 1 dynamicsLock 0 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 parent rHand:1 channels { A lot of stuff follows which I'm going to leave out, then: translateZ ztran { name GetStringRes(1028,14) initValue -0.001 hidden 1 forceLimits 4 min -0.001 max -0.001 trackingScale 0.002 keys { static 0 k 0 -0.001 } interpStyleLocked 0 } } Edit this to be: name GetStringRes(1028,14) initValue 0 hidden 1 forceLimits 0 min -1 max 1 trackingScale 0.002 keys { static 0 k 0 0 } interpStyleLocked 0 }
Yes, the Force Limits was turned on that's why it wouldn't move back to zero. I would think the Min Max setting would be zero as well, then engage FL 1 again. That way a corrupted Pose file will not effect that setting again. I use the forceLimits 1 setting alot on my custom figures which gets changed to forceLimits 4 when the figure is resaved to the library... 1 and 4 are the same setting. -JH.
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