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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Gosh! Vickies fingers really are bent, and I found the fix!


Jim Burton ( ) posted Wed, 01 November 2000 at 7:51 PM · edited Fri, 29 November 2024 at 1:30 PM

file_136518.jpg

First of all, I don't know if anybody else has noticed, or if any body cares, but Vickies fingers are bent, as you can see on the bottom hand. They are bent in all versions of Poser, and in the undate Vickie at Zygote, and you might want to look if you have Vickie - the left hand is bent the other way, but not quite as much. What is causing this is there are translations built into the first joints of some of the fingers, I have no idea why Zygote did this, but they are there if you look. I've found a fix, not an easy one, but I'll go into it if anybody is intrested. The translation dials are hidden for these parts, incidently, so it isn't so simple - does anybody know how to make all dials visable? I've had that happen ocasionally when I've been working on joint parameters but I have no idea what I did to make it happen - if th edial was visable it would be a lot easier to fix the problem.


Mehndi ( ) posted Wed, 01 November 2000 at 8:08 PM

I would be very interested in the fix. So far the only "fix" I have seen was to put the finger into the position one needs it so to speak, then immobilize it so it cannot bend at the first joint.


melanie ( ) posted Wed, 01 November 2000 at 8:19 PM

Yes, I would like to know, and I wonder if it works on Michael, becuase I've had problems with his fingers, too. Melanie


Jim Burton ( ) posted Wed, 01 November 2000 at 8:21 PM

Mehndi- I first noticed it while I was working on Supermodel Vickie, I bet you ran into the same thing on your new character - who looks very good, BTW. The only thing that bothers me now is I think there are other Vicki parts that have translations, I'm going to have to go through the whole CR2, I hate the thought!


Jim Burton ( ) posted Wed, 01 November 2000 at 8:43 PM

Melanie- The final Poser patch at Curious Labs (4.0.4 I think) fixed Michael's bent fingers for me, it didn't fix Vickie's, though. I actually used Michael's CR2 on Vickie while I was trying to figure out the problem, and with his CR2 the fingers weren't bent, which gave me the first clue.


JeffH ( ) posted Wed, 01 November 2000 at 9:18 PM

Look in the CR2 for the dials you want, you'll see "hidden 1". Change the "1" to a "0" and the dial is made visible. All the body parts have hidden translation dials by default. -JH.


Anthony Appleyard ( ) posted Thu, 02 November 2000 at 2:37 AM

file_136521.jpg

I know. I did this to un-hidden the zTran channel of segments of my suction dredger-submarine's suction tube so the user can make them un-telescope.


Jim Burton ( ) posted Thu, 02 November 2000 at 7:41 AM

JeffH- I knew about that, but if you have to go in the CR2 you might as well fix it there, I was sort of hopeing there was a "secret" keystroke combination to make all the dials visable. I went through most of the CR2 yesterday, (well, the right side, anyway), the only other offset I noticed was on the head, so it isn't as bad as I thought. Maybe I'll put a fixed CR2 in freestuff, as well as putting the information up here for people that want to do it theirselves. Anyway, I'm suprised this one got past Zygote, I sort of get the impressions that the translations are intentional, to fix some problem they had with Vickie's object, some problem they later fixed in the mesh.


melanie ( ) posted Thu, 02 November 2000 at 8:39 AM

OK, I'm showing my stupidity here, but how do you do into a CR2? Melanie


JeffH ( ) posted Thu, 02 November 2000 at 9:15 AM

CR2's are just plain text files (on a PC) so any text editor will work, but specialized editors make it so much easier. I use John Stallings freeware editor: http://www.egroups.com/files/PoserTECH/Cr2Editor151.zip http://www.egroups.com/files/PoserTECH/Cr2editor.PDF There's also a one for purchase that has a few more features: http://users.neca.com/dwilmes/cr2edit.html -JH.


Anthony Appleyard ( ) posted Thu, 02 November 2000 at 10:47 AM

cr2edit has a downloadable free version that has a nag screen (I don't know if it is crippled also); and the WWW site says:-


The Registered Version is currently $25, free to on-USA citizens, details in the nag screen of the un-registered version. I highly recommend PayPal (www.paypal.com), it is much easier and faster than checks. Please consider this a beta version until I get more feedback, and back up your files until you are sure the altered CR2 works correctly


Jim Burton ( ) posted Thu, 02 November 2000 at 12:12 PM

Melanie- I also couldn't open the CR2 in CR2 Editor, as there is something strange about the file, I had to save a new set in Poser and open that. CR2 Editor does make it a lot easier, the freeware version should work fine for this.


Jim Burton ( ) posted Thu, 02 November 2000 at 7:33 PM

This is going to be of academic intrest, for reasons you can read inn my next post, but if you want to edit the problem joints in the CR2 here is an example: actor rPinky1:1 { name GetStringRes(1024,25) on bend 1 dynamicsLock 0 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 parent rHand:1 channels { A lot of stuff follows which I'm going to leave out, then: translateZ ztran { name GetStringRes(1028,14) initValue -0.001 hidden 1 forceLimits 4 min -0.001 max -0.001 trackingScale 0.002 keys { static 0 k 0 -0.001 } interpStyleLocked 0 } } Edit this to be: name GetStringRes(1028,14) initValue 0 hidden 1 forceLimits 0 min -1 max 1 trackingScale 0.002 keys { static 0 k 0 0 } interpStyleLocked 0 }


JeffH ( ) posted Fri, 03 November 2000 at 5:38 AM

Yes, the Force Limits was turned on that's why it wouldn't move back to zero. I would think the Min Max setting would be zero as well, then engage FL 1 again. That way a corrupted Pose file will not effect that setting again. I use the forceLimits 1 setting alot on my custom figures which gets changed to forceLimits 4 when the figure is resaved to the library... 1 and 4 are the same setting. -JH.


Jim Burton ( ) posted Fri, 03 November 2000 at 7:11 AM

JH- You could be right, I'll have to try min & max 0.


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