iamonk opened this issue on Aug 09, 2004 ยท 20 posts
TrekkieGrrrl posted Mon, 09 August 2004 at 1:20 AM
I wonder why splitting vertices doesn't always do the trick. Untill a few days ago I was certain that that was all you needed, and then I made my DVD box, testrendered it, yup. Sure thing, it puffed up and ooked silly. Then I took it to UVMapper, split vertices and rendered again. Far less swelling yet still SOME. Unchecked Smooth Ploygons (at the render level as this was the only object in the scene) and: No ballooning.
So I'd love to hear your theories, iamonk. Coz just when I though I knew what causes it, MY theory was smashed :o)
Message edited on: 08/09/2004 01:21
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