Forum: Poser - OFFICIAL


Subject: Remap a Character to Take Another Character's Textures ??

mathman opened this issue on Aug 09, 2004 ยท 10 posts


ynsaen posted Mon, 09 August 2004 at 8:40 PM

Having been one of the people saying it's too tedious, I'll go further, lol First, you have to know how to use UVMapper. You have to understand use of the various functions, understand how to move various objects and in some cases you will need UVMapper pro for the stitch functions. You'll need to be able to zoom in close, and know how to move vertices and points. If you do not understand the above, learn that first, otherwise you will be very frustrated, as not knowing how to use the tool will make it all but impossible to do. Since the number of different functions requires essentially a complete tutorial on using UVMapper (some features of which are not available in the free version), it's beyond the scope of a fairly simple reply. Excluding the methods of using UVMapper, the replies you've recieved so far are correct -- and Machineclaw gives a fairly good step by step example of how to do it. To give the steps for doing it myself: Load the donor obj file (V2) save out templates as bmp files load target obj file load templates just saved as the texture start moving the various points Once the points match, save the *.uvs file out. create a copy of the original figure and rename it. open that copy up, and import the Vs you just saved, then save that figure (do not overwrite your original) Create a copy of the cr2 for the figure and name it. open that cr2 up and change the instances where it calls for the old object file so that it now calls for your new one. save. poof. You've got a new figure that takes the maps you want it to take. average time it takes me to do a full figure remap is about 7 hours. My first one took my about two weeks. Now, you can use the seam guides from the donor figure for this - seam guides are templates that have been marked for ease in seeing where the seams of a figure are to aid in the application of detailed textures. I would recommend doing it that way, however, only if you do not have the obj file of the donor figure. now, that's how you do it. That really is a step by step for the activity itself. If you don't understand the steps, then you need to ask specific questions about them, and beyond that you need to ask specific questions about the various tools if you don't know what tool to use. Thar ya be :) HTH

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)