xenic101 opened this issue on Aug 10, 2004 ยท 12 posts
rj001 posted Tue, 10 August 2004 at 5:43 AM
i would also recommend a layered approach, though i would render the background and stick it on a picture plane with high ambience behind dome, i think you want the world beyond the dome darker than the foreground, it all seems a bit bright, which makes the characters seemed 'stuck-on'., you could crack the dome with a bump map, or using the rocks as negative boolys. just a few suggestions, hope it goes well.
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