Coleman opened this issue on Aug 10, 2004 ยท 58 posts
ynsaen posted Tue, 10 August 2004 at 10:23 AM
no, that was too flippant. sorry. The most simple start is the material settings -- they are easily included (just save the shader trees to the mt5 library), and don't even show up in a P4/PP installation. to be fair, on the flip side, P5 users need to shell out the dough, and need to do it more specifically. Instead of buying the latest ProPack designed set that looks ultra cool, buy the slightly less cool version by a different merchant that has more shaders. Also, truthfully, good shaders are hard to make well. The sets that I'm in the process of designing all have various water shaders and are designed from the get go to work well with the Shader nodes -- something else that's tricky to do without a good understanding of the nodes themselves. The cloth room is starting to really begin to be explored, and I am certain ya'll will see some very cool stuff coming out shortly -- the idea is there, just the execution is waiting. The hair room is still stubbornly being used sorta backwards by most, and the variety with it is only be experimented on to a limited degree. The face room is being the best of them -- and the output has been pretty darn incredible :) Since I use the default figures very heavily in my commerical work, getting new faces and ones that are not "pretty" all the time has been a blessing. the cool stuff is coming. But the P4/PP users still tend to spend more heavily -- and the market is only just getting to the point where it's moving out beyond fetishwear and the standard fantasy stuff. More niche products are succeeding. Is a good time. Just moving too slow for some of us, lol
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)